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 Stat & Path Systems

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PostSubject: Stat & Path Systems   Fri 31 Aug 2012, 7:03 pm

Stat System Rules


1 ) You must use this system for your statistics.
2 ) The starting rank is Genin.
3 ) The stat points work in tiers. All Tiers start off at Novice. You recieve 2 tiers each rank up.
4 ) The highest Tier is Ultimate.
5 ) A person may only have 1 Ultimate level Tier.
6 ) Affinities are substats within the Tiers but do not rank up like Tiers do.

Spoiler:
 

Spoiler:
 


Last edited by Admin on Tue 09 Oct 2012, 9:15 pm; edited 1 time in total
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PostSubject: Re: Stat & Path Systems   Tue 09 Oct 2012, 9:09 pm

A path is what your primary mastery will refer to. Different paths cover different range of abilities, customizing your character. This basic system details 6 "paths" that you can take when joining the Ninja World. The paths are the "Blood Path", the "Sage Path", the "Sword Path", the "Specialty Path", "Leech Path", and the "Alternate Path". Here, we can see these paths in depth.

Blood Path

    The Blood Path is just what it's name may suggest: the path of the Kekkei Genkai. If you choose to take this path, you are bound from ground level a Kekkei Genkai which will stick with you throughout your Ninja Life. You're forced to grow accustomed to this Kekkei Genkai and master it, which will help you improve on overall Role Playing ability.

    List of KG and Boosts they give
  • Kusanagi (Under Construction)
  • Hayashi (Under Construction)
  • n/a
  • n/a

    Sage Path
    The Sage Path is the art of pursuing and mastering the infamous Sage Mode technique. If you choose to take this path, you will begin your journey by learning the art of summoning toads - or any other animal if it has a similar "sage mode" form - and mastering said art to the highest degree before finally gaining enough experience to use sage mode. From then on, you become a master of the sage mode art and are loyally bound to it.


    List of Sages and Boosts they Get
  • Sozaku Furashi-Yogangakure
  • Taimak Wanshu- Tatsumakigakure
  • n/a
  • n/a

    Spoiler:
     


    Sword Path

    The Sword Path is the path which immerses the user in a world of special weapon collection and attaining, the exact same way that special weapon wielders in the world of Naruto do it. If you choose to take this path, you have two options; start the race with your own raw abilities and train enough until you're confident enough to fight someone with a special weapon, or claim/create an unclaimed special weapon from the start. Special Weapons must be screened and approved before using.

    Rules:

  • If you have a special weapon, you are forced to be ever-diligent because, if challenged by a fellow Sword path follower, and defeated, your opponent has full right to take your weapon or to allow you to keep it.
  • Once in this path, you will stick to special weapon trading, collecting, surrendering, and wielding. If in control of multiple weapons, you can take both into battle but can only use one of the their abilities at a time.
  • You are allowed ONE created sword in circulation, meaning if someone takes your created sword, you cant make another.
  • You are allowed TWO swords in your possession, each sword gets its own stat slot with points derived from your 2 tier a level rank up.
  • The second sword in your possession MUST be stolen and if you beat someone with a sword you like more than one of your current, you can take theirs and leave yours.
  • If you fight using the Sword it CAN be taken when you are defeated but, you CANNOT lose your weapon to someone of another path.
  • Each sword in your possession has the potential for +3 in stat boosts, depending on its ability. That is not to say that all swords will get the full boost, however.
  • To get boosts for your swords, contact create one in the Weapon Application thread and a Mod will help you with assigning points.



Spoiler:
 


Specialty Path
The Specialty path is of several abilities that are typically strong enough to be secondaries or Primaries, but do not fit in with any of the other paths descriptions. They are abilities that do not fit the other categories, such as 8 gates, Curse Mark, and Sunaton. These abilities are generally considered to be primaries but a select few can be Secondaries.

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Alternate Path

If you are indecisive in which path you want to pursue, take up this method; pathless. You simply start out without a Primary Ability. You don't have a Kekkei Genkai, Sage Mode, or a Special Weapon. Later on, when you feel you want more, you may then choose a path instead of being forced to choose from the beginning, or you could just stay a plain canvass. There is no penalty for giving up any of the three paths for this alternative. If you do choose another path, you're bound to that path's rules.
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PostSubject: Re: Stat & Path Systems   Tue 09 Oct 2012, 9:30 pm

Secondaries

Secondaries:
A secondary is your characters secondary focus. Where your charcters primary focus is their main ability and where most of their beginning skills will come from, secondary is where they gain a further edge of their advisary and further their ninja skill. Unlike primaries, secondaries are few and not as bold. Most primaries cannot be secondaries but their are a few exceptions to this rule. Secondaries are can only be abilities that can be learned or given; such as an elemental technique, certain taijutsu techniques etc. buth they cannont be bloodline inherited techniques like Sharingan. Secondaries are unlocked once you reach level 85. Here are a list of things that can be secondaries.

  • 8 Gates- Requires atleast Master Taijutsu
  • Curse Mark- Only for missing Nin
  • Sunaton- Requires atleast Average Ninjutsu & Master Chakra amount.
  • Yotsuki lightning Manipulation- Requires Primary Raiton Affinity & Master Ninjutsu.
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PostSubject: Re: Stat & Path Systems   Tue 09 Oct 2012, 9:33 pm

Equivalent (Same Tier): The two parties are the same tier, and for practical purposes may as well be the same.

Advantage (1 Tier Ahead): The higher stat individual has an 'Advantage', with a decent edge over his adversary. Superior tactics and skillful technique usage are even more important to the underdog here. Facing this difference head-on is foolish, though there is a small chance of success.

Superiority (2 Tiers Ahead): The higher individual has 'Superiority', with a large edge over his adversary. Superior Tactics and skillful Technique usage are crucial to the underdog here, who for practical purposes, is basically climbing a cliff. Facing this difference or higher head-on is virtually suicide.

Dominance (3 Tiers Ahead): The higher individual has 'Dominance', and in most cases will utterly destroy his opponent unless the underdog is able to exploit a major weakness in his opponent's abilities. To continue the climbing analogy, this is like climbing an inverted cliff (in which the climber is partly upside down.) Theoretically possible to overcome, but borderline impossible.


Note:
Keep in mind that these are general guidelines, and not hard rules. The level of 'advantage' or 'superiority' will fluctuate depending where one is within their range. If you feel that someone has overstepped their bounds ask a veteran member to review it for you, and if they agree with you please request a moderator step in.

Try not to get too hung up on the specifics, and just use these tiers as a guide for your combat roleplaying.
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